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  • {The List-} Religion

    Introduction

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    Thanks! -List Threadmaster Asmodean

    Summary

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    The Ideas

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    Conclusion

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    Respectfully Compiled- Asmodean
    With special thanks to:
    Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

  • #2
    conversion

    Have evangelists as a unit which can convert a city. The converted city give half it's gold to the civ's religion it now worships per turn.
    Last edited by Frozzy; December 15, 2003, 19:18.

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    • #3
      No religion. Too touchy, and it would take time away from things that are much more important.

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      • #4
        Originally posted by Frozzy
        conversion

        Have evangelists as a unit which can convert a city. The converted city give half it's gold to the civ's religion it now worships per turn.
        I think evangelists should be specialists a la entertainers. Missionaries should be units.
        "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

        Eschewing silly games since December 4, 2005

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        • #5
          If you have a religion system with "evangelists" and "missionaries", abstract it.

          I just had a cool idea - make it the same as the espionage system, except the names change based on the era! So in the Middle Ages it would be Missionaries, in the Industrial Era it would be Spies, etc.

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          • #6
            Religion has been a defining factor of human societies and civilizations for all of recorded history. the fact that it has never made it into a civ game is nothing but appauling, so a clever system should be implimented to take the general ideas of religion and abstract them into game terms.

            as for how... uhh... fscked if i know.
            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
            - Ender, from Ender's Game by Orson Scott Card

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            • #7
              religion was in previous civ games

              it is a component of culture

              it is a part of WW such as JS Bach's as well as standard buildings like temples and cathedrals

              it is also in our tech tree

              I don't think we need too radical of change

              one idea I do have, that is related to culture in civ3 is this

              have a diplomatic choice where you can ask (or force) another nation to follow your diety

              if yuo agree to it, your culture goes down, while the asking (or forcing) nation's culture goes up as well as they have enhanced trade

              Jon Miller
              Jon Miller-
              I AM.CANADIAN
              GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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              • #8
                This is probably one of the few areas that I'm against any changes. I'm with skywalker....not a big fan of religion in Civ.

                Shoot, I play Civ on Sunday when I should be at church. I don't need a reminder
                Haven't been here for ages....

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                • #9
                  Originally posted by skywalker
                  No religion. Too touchy, and it would take time away from things that are much more important.
                  Whatever your feelings about religion are will not change this one fact - as UberKrux has pointed out, it is probably the most important underlining factor of most pre-modern societies. In fact, religion drove most societies.

                  I would favor a format where religious elements would play a greater role in the Ancient/Medieval part of the game and then played a lessened role after that - in fact I can see those Ancient/Medieval benefits that you created losing their benefit once you hit the Modern age.

                  What those benefits/features are is another matter though...
                  Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                  ...aisdhieort...dticcok...

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                  • #10
                    Originally posted by Frozzy
                    conversion

                    Have evangelists as a unit which can convert a city. The converted city give half it's gold to the civ's religion it now worships per turn.
                    It was unbalancing and unfun in CtP.

                    Comment


                    • #11
                      Originally posted by hexagonian

                      Whatever your feelings about religion are will not change this one fact - as UberKrux has pointed out, it is probably the most important underlining factor of most pre-modern societies. In fact, religion drove most societies.

                      I would favor a format where religious elements would play a greater role in the Ancient/Medieval part of the game and then played a lessened role after that - in fact I can see those Ancient/Medieval benefits that you created losing their benefit once you hit the Modern age.

                      What those benefits/features are is another matter though...
                      there are areas where it is still important

                      like africa, mideast, and the US

                      Jon Miller
                      Jon Miller-
                      I AM.CANADIAN
                      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                      Comment


                      • #12
                        It would be cool if you could have religions and it would effect the technology reasearch... it could work the government. Change at times. Aslo religous wars could break out. Depending on government form you could (not that i support what really happened), but you could have concentration camps where without you may have resisters during a religous war that could affect man things. Things from production to cities rebeling and becoming an independant nation or join another. Whatever happens, religion does play a key role in the formation of civs.

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                        • #13
                          I recognize the role religion has played in human civilization, but feel that making it integral to Civ 4 would require the addition of an entire new layer of gameplay that may prove to be too time consuming, unbalanced, and unsatisfying to justify its implementation.

                          What I don't want from any system would be the following:
                          *Player choosing religion for Civ. Maybe choosing an "official" religion - or religious stance. But not saying, "Okay, now we're Roman Catholic because it has these bonuses!"
                          *Special religious units, a la the CtP series.
                          *A New minigame - which I think would only distract from the current game.


                          Though, I might be convinced otherwise. I just don't feel that there is enough to gain with religion (at least not with any proposals I've heard so far).

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                          • #14
                            I think this has potential. It would allow your nation to reach the heights of utopia by creating a tolerent government and what not. It also would allow you to turn you government into a totalitarian force. I think that if the game allows you to create a great government, it should also allow you to create a government that would rival the worst the planet has ever seen.

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                            • #15
                              Originally posted by Cras
                              I think this has potential. It would allow your nation to reach the heights of utopia by creating a tolerent government and what not. It also would allow you to turn you government into a totalitarian force. I think that if the game allows you to create a great government, it should also allow you to create a government that would rival the worst the planet has ever seen.
                              What about having "tolerance" modeled in government selections, without modeling religion per se?

                              You could create the utopian tolerant society, or choose one official religion while persecuting "heathen believers," all without a new model?

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